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Rules and bets on the European roulette gameThere are several possible bets and ways to bet. Of course, it is necessary to take into consideration all particularities, rules and financial relations to put all chances on your side. For playing roulette well, there are good and bad strategies. The idea is to avoid the bad ones by keeping only the good ones. Simple betsRed or BlackEach player can decide in which color it wants to bet: "red" or "black". All it has to do its place its tokens on one of the selected color boxes. The chances to win are about 50% - easy. On the other hand, certain players think that, for example, if five black numbers have resulted, there is a 50% chance that a red number will result on the 6th round. There is no logic with that. It should simply be considered that the bet have no relationship between them, that they are independent between each other and that each bet pays back 1 for 1. Odds or Even numbersThe same principle used for betting on red or black applies in this case. The only difference is that the choice is made on either the result will be an even or odd number, instead of which color. This bet also pays back 1 for 1. The number zero is not considered as an even or odd number, so the bets are done on 36 numbers and not on 37. The player simply places its tokens on the squares labeled "even" or "odd", which are located close to the "red" and "black" squares. Pass or missA player can bet on a broad numbers selection, which limits it on betting that the resulting number will be one ranging between 1 and 18 or 19 and 36. The same payback ratio of the two preceding rules applies, which is 1 for 1. In the same way that in the two previous cases, the player places its tokens in one of the two concerned number categories. ColumnsThere are three columns of numbers which do not take zero into consideration. There is a square at the end of each column on which the player can place its bet, which has a payback ratio of 2 per 1. This bet is known as "simple", regardless of the other simple bets. If the resulting number is from one of the columns chosen by the player, it will recover its bet twice. DozensThis rule is similar to the preceding one, with the difference that it allows the player betting on one of three columns. Each column has twelve numbers.
Multiple or interior betsThe player bets on the numbers which appear inside the table. It bets on one or more specific numbers or on a combination of numbers and this bet - or the total of bets - must be at least equal to the minimum bet of the table. The "horseback" betThis rule allows the player betting on two numbers at the same time. Obviously, the two numbers on which the bet is placed must be placed side by side and the token will be placed over the line that separates them. The payback ratio, if one of the two numbers is the resulting one, is of 17 per 1. "Transversal" or "full transversal" betThis rule resembles the preceding one. The player can play three numbers at the same time in a single bet. For this purpose, the player will have to place its tokens over one of the two ends of the line that touches the three numbers, which obviously must be adjacent. The payback ratio for this bet is of 11 per 1. The "square" or "angle" betThis rule follows the same principle used for the "horseback" and "transversal" bet, although the "square" or "angle" bet allows the player to bet on four numbers simultaneously. For this purpose, it will have to place its tokens over the intersecting line in the middle of these numbers. The system is used: if one of the four chosen numbers is the resulting one, the payback ratio is of 8 per 1. The "half dozen"The player places a token as in the "horseback" bet, at the end of two lines, comprising three numbers each one. The payback ratio is of 5 per 1. The "two dozen horseback" ruleThe player simultaneously bets on two dozens. This can be referred as betting on the "first twenty four", on the "first and second dozens" or to the "last twenty four" when the bet is placed on the second and third dozens. The payback ratio is of ½ the placed bet. The "horseback column" betThis rule's principle is quite as simple. The player will horseback place its tokens over two number columns. The payback ratio is of ½ the placed bet. "The Zero"One can bet on the zero like on any other number, and its payback ratio will be of 35 times the bet. One can also make a "horseback" bet with of the numbers next to the zero; for example 0/1 or 0/2, etc., for which the payback ratio will be of 17 per 1. And when zero is the resulting number?Whichever are the pairs or the different bets (transversal, square, full, etc), the bets are losers when the zero is the resulting number, excepting of course those bets that specifically include the zero. In the case of dozens, those which do not include the zero will be losers. The same applies for columns. In "simple chances" bet, when zero is the resulting number is a particular case. Example: if a player places a bet on the "black" square, and the zero is the resulting number, it is then said that the bet on the black square is "locked up". The croupier then will push the player's bet outside, at the end of the simple bets. In the next round, if the resulting number is black, this is called a "released bet" and the croupier will put the bet back in the carpet. If the resulting number is black, the player wins; but if the resulting number is red, then the players loses its bet definitively. In the case of a "locked up" or "in prison" bet, the player can decide to either leave its bet or wait for the
following turn; otherwise it can ask the croupier to return him half of its bet. The player only has the chance of recovering half of his bet in the case of simple bets (1 per 1); therefore it does not lose all.
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